The reason for area ruling is to take into consideration of the area of the wings so that total cross sectional area grows and shrinks uniformly and smoothly. This car has no wings. Therefore there's no reason to neck the body down behind drivers compartment. There are no wings to compensate for.
As I understood it, the purpose is to minimize total cross sectional area change, and to control where on the vehicle this change occurs in order to limit the effects of the shock waves, or possibly take some sort of advantage of them.
On an airplane the wings are sort of necessary, and obviously must be accounted for in area rule design. I don't see how it would necessarily follow that just because a vehicle doesn't have wings the basic tenets wouldn't still apply.
Like I said, I'm no how no way an expert, and it was just a W.A.G. on my part.
Hi Wizzbang,
First off, if I sounded short with you on any of my post, I apologize. Somethings my fingers don't put down in writing in the same tone as my brain.
As I understand it, when area ruling a body whether a plane or car, you want the growth and shrinkage of the total cross sectional area to be smooth with no lumps. High spot of the cross sectional area including appendages should be somewhere near the center or slightly aft. I only say slightly aft because you must include jet or rocket plume in your modeling. There should not be two or more high spots as in coke bottle design. I'm pretty sure this will increase drag.
Imagine if you have a airplane and you slice it up lengthwise into 6" segments. You next measure the cross section of each of those segments and record them from front to back. Then you layout these numbers on a graph. You will quickly see if you have a problem. From here you can adjust the model if possible to improve the graph or just plug the "smoothness" into the equation that is needed to calculate "wave drag".
Now, to make matters more complicated the above mentioned method can only be used to calculate wave drag at Mach 1.0 Coming up with graph to calculate wave drag (the majority of your drag in a supersonic car) let's say Mach 1.5, these cross sectional area need to be calculated in swept back cones from the centerline of the body. The higher number you want to calculate for, the sharper the cones will need to be. Eric (Blue) knows or knows where to find the the angle of the cones for a given Mach number.
Eric has been a good and patient teacher to me and Eric if I have said anything that is wrong or inaccurate, please correct me.
Eric is a good teacher because he does not let me take his word for anything. He makes me read the text from where he has learned it.
What I'm also trying to say in this long winded text is that if the designers of the Speed Demon were trying area rule this shape, they messed up. I'm pretty sure they were not.
Off the subject slightly, there are a few high end Ultimate (supersonic) car designers have a theory that it is totally impractical to build an Area Ruled LSR car. I was lucky enough to be able to help Eric prove that theory incorrect. This car is area ruled to Mach 1.5.