Didn't Teagues liner have staggered front wheels??
At the risk of being hoisted on my own petard...I have no idea.
When Rob and I started to talk about building a liner, we went at it from two different approaches. He was more familiar with LSR and the other players than I am. He is taking ideas, concepts and designing based on what has worked and been done by other designers. I came at it from the idea of what are the most aerodynamic shapes and most efficient ways of keeping high laminar flow and turbulence to a minimum. I also started with the idea to build the "ideal" car, i.e. design the CG where I want it, put the CP where it belongs, then fit everything within that envelope, no "band-aide" fixes post build.
added - Our main premise was that we would not order a single part or weld anything together until we had completely built the cars in the virtual world and tested them thoroughly as well. This should help cut down the post production fixes that tend to occur and reduce the cost...we hope! Once we are done with our models, we want to take them to the wind tunnel and/or CFD them against each other to see what we have. Hopefully, we will be able to take the best of both and combine them into an awesome liner!
To the point, I have avoided getting "caught up" in who drives what and which design(s) have been where (in any kind of detail). I have really been looking at it from an aviation/aero standpoint and what works in the GA/low speed (less than Mach .
designs. I know, ground effect, rolling road.... that all plays a part and there are differences in the surroundings of airplanes and cars, but that's why I think it is important to test several designs.