Rex is pretty much right on with this, note I used a ~ not an =
(typically ~ means proportional to)
One way to look at is to start with a vehicle length and intended speed, and find an airfoil that is low drag at that Reynolds number.
If you're designing a vehicle from a blank sheet of paper you need to start working out some basic dimensions.
I've briefly brought up this point before, but any wheeled vehicle will never retain a true airfoil shape, since there will be holes for wheels, air intake, parachutes and exhausts.
Anything in the rear is mostly irrelevant as the flow is probably non-laminar long before it reaches the back.
I think you're better off using a non-laminar flow airfoil than a laminar airfoil due to this, but I don't have a wind tunnel to prove this.
This is where I disagree with him, I don't think it's a matter of fast, it's a result of holes, projections and a not entirely smooth surface causing the flow to be non-laminar not the speed.
After all, there are lots of composite aircraft that maintain laminar flow at high speed, at least up until the wings are covered in bugs or it starts to rain.
Some of the recent motorcycle streamliners did an excellent job of dealing with these issues, trap doors for parachutes and doors to cover landing gear.
I've seen water tunnels before, and there are lots of issues with them to keep the flow laminar to even be able to test a scale model, but since water is denser than air makes a good medium to keep the Reynolds number correct for a scale model.