You'll need to be able to plot a curve of drag, which will then give you an idea of the available force you have to accelerate with. Overlaid on this is the available transmission, be it two, three four five six....or even eight speed.
In order to plot that drag curve you will need to have a Cd figure for your vehicle , people will tell you that it can be calculated.
to quote a recently passed and much missed member of this board :
An aero package is used that is the result of some extensive and successful testing.
"Good theoretical designs produce only theoretical results."
"It is better to watch first and then think instead of doing all the thinking first yourself and then end up just watching."
Jack D
So, the variables in your question provide the perfect answer to why there are cumulative decades of experience in this game, calculus won't drive or design your car , it might give you theoretical answers but the real answers are on the salt......
Read the rule book so you can run. Build what you can afford to finish and when you've seen what you're up against and have even a little bit of raw data it is much easier to lie awake at nght and have a realistic idea of how fast you can hope to go.
I wasn't tryoing to be smart, and I was definitely trying not to be rude , just adding a comment from what my experience has been. You can calculate all you like but once you're running a lot changes.....sometimes for the better